Roblox Toy Defense Script Better ((hot)) -
-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end
-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, roblox toy defense script better
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end -- Wave system if game
-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1 enemySpawnChance = 0.5
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end